SEMI-DETAILED LEARNING PLAN in EDUCATIONAL TECHNOLOGY 2
I- Objectives:
At the end of the given period, the students would have been able to:
- define higher-thinking skills in the context of technology-based projects;
- inculcate the value of appreciation; and
- describe the difference between the traditional model of learning and that of the modern model of learning.
II- Subject Matter
Topic: Higher Thinking Skills Through IT-Based Projects
Reference:Educational Technology by: Purita Bilbao, Pages 35-43; ASCD.com (Association for supervision and curriculum development)
Materials: Prezi; Audio-Visual materials such as Instrumentals and Videos
Values Infused: Core Value- Service; Related Value- Appreciation
III-Procedure
A. preliminaries
1. Drill - Picture Analysis
-The teacher would present a picture. The teacher will ask the students what they have observed in the photo posted in the screen. Using the "Oops Game" (The students need to stand and yell 'oops" if their number is called. May vary in nature whether the group is in horizontal or vertical) as a means of calling, the student who failed to execute the game properly would have to answer the question posted by the teacher with accordance to the picture. The drill will have a time frame of 3 minutes.
2.Review
- The teacher will use an interactive way of reviewing the previous lesson. This is to ensure that their knowledge is refreshed.
3. Motivation
- The teacher will then employ the groupings of the "Oops game".The teacher as a springboard will post a video. At the end of the video, the teacher will flash a cellphone number. The students will be therefore tasked to send their guess of the topic in the given mobile number. The group who will get the correct guess will be exempted in one round of the "Oops game". The last group to send their guess will answer a critical question from the teacher. The motivation will have a time frame of 5 minutes.
B. Presentation
1. Activity proper
- The students will be presented a situation via audio-visual presentation. The presentation will be an interactive power point where the students will answer a series of question to keep the story running. The activity will have a time frame of 15 minutes
2. Analysis
- The teacher will draw conclusions from the students based from the activity.
- Higher order thinking skills are all about going beyond remembering and understanding. According ASCD, it is defined as a transfer, critical thinking and problem solving. IT-based projects on the other hand are the IT solutions that supports knowledge management and transfer.
3. Abstraction
- Through the correct usage of the resource-based projects, simple creations, guided hypermedia projects, and web-based projects, the learners will be able to further enrich their higher cognitive domains as these programs are aligned in the philosophy of constructivism which follows the mantra: "Learning by Doing".
4. Application
- The teacher will post a question in the screen.The teacher will then divide the class into 4 groups each group will have a laptop. The teacher will then instruct the learners to answer the question in different ways: the 1st group will answer through creating a short poem in power point, the 2nd group will answer through creating a yell presented in Microsoft word, the 3rd group will answer through recording a video, and the 4th group will take picture of their tableau edited with caption. The application will consume 15 minutes.
IV- Evaluation
- The teacher will then again post 3 essential question in the screen. The teacher will let the students choose one and answer it in a one whole sheet of paper. The evaluation will last for only 1 minute.
V- Assignment